*        The first three entries in the text section must be the null
*        string, a blank line, and the "Ok." respose - they also
*        exist in the run-time program, for speed's sake.
TEXT     SOK!
TEXT     BLANK

TEXT     OK!
         Ok.
TEXT     LOGON
         Welcome to the *new* CP-V Adventure!     Say "NEWS" to get up-to-date
         game details.

TEXT     NEWSDATA

         This is the brand-spanking-new B00 version of CP-V Adventure.
         The cave is essentially stable at this point except for bug
         fixes being done as needed.  The cave is almost twice as big as
         before, and has lots of new creatures in it - have fun!

         Please contact Dave Platt at x253 if anything weird happens (that
         is, anything weird that looks like it shouldn't happen).  In
         particular, if you ever see the message "Glitch!", please save
         the printout for error analysis if that's possible.

TEXT     INTRO
         Somewhere nearby is Colossal Cave, where others have found fortunes in
         treasure and gold, though it is rumored that some who enter are never
         seen again.  Magic is said to work in the cave.  I will be your eyes
         and hands.  Direct me with commands of 1 or 2 words.  I should warn
         you that I look at only the first six letters of each word.
         (Should you get stuck, type "HELP" for some general hints.  For infor-
         mation on how to end your adventure, etc., type "INFO".)
         /                              - - -
         If you have any problems, please contact Dave Platt at x253.

TEXT     DWARFBLOCK
         A little dwarf with a big knife blocks your way.
TEXT     FIRSTDWARF

         A little dwarf just walked around a corner, saw you, threw a little
         axe at you which missed, cursed, and ran away.
TEXT     DWARFHERE

         There is a threatening little dwarf in the room with you!
TEXT     DWARVESHERE

         There are # threatening little dwarves in the room with you!
TEXT     KNIFETHROWN
         One sharp nasty knife is thrown at you!
TEXT     KNIVESTHROWN
         # nasty sharp knives are thrown at you!
TEXT     KNIVESMISS
         None of them hit you!
TEXT     KNIFEGOTYOU
         One of them gets you!
TEXT     SAYSPLUGH
         A hollow voice says "Plugh".
TEXT     NOCANGO
         There is no way to go that direction.
TEXT     OOF!
         You have run into a wall of rock and can go no further in this
         direction.
TEXT     IAMUNSURE
         I am unsure how you are facing.  Use compass points or nearby objects.
TEXT     INFROMOUT
         I don't know in from out here.  Use compass points or name something
         in the general direction you want to go.
TEXT     CANTAPPLY
         I don't know how to apply that word here.
TEXT     HUH??
         I don't understand that!
TEXT     IAMGAME
         I'm game.  Would you care to explain how?
TEXT     NOCANLOOK
         Sorry, but I am not allowed to give more detail.  I will repeat the
         long description of your location.
TEXT     ITISNOWDARK
         It is now pitch dark.  If you proceed you will likely fall into a pit.
TEXT     WMEANSWEST
         If you prefer, simply type W rather than WEST.
TEXT     BIRDHINT?
         Are you trying to catch the bird?
TEXT
         what you try.  Perhaps you might try later.
TEXT     GETPASTSNAKE
         Are you trying to somehow deal with the snake?
TEXT
         You can't kill the snake, or drive it away, or avoid it, or anything
         like that.  There is a way to get by, but you don't have the necessary
         resources right now.
TEXT     WANTTOQUIT
         Do you really want to quit now?
TEXT     CRUNCH
         You fell into a pit and broke every bone in your body!
TEXT     YOUHAVEIT
         You are already carrying it!
TEXT     BESERIOUS
         You can't be serious!
TEXT     BIRDISSCARED
         The bird was unafraid when you entered, but as you approach it becomes
         disturbed and you cannot catch it.
TEXT     NEEDCAGE
         You might be able to catch the bird, but you could not carry it.
TEXT     NOTCARRYING
         You aren't carrying it!
TEXT     IDONTSEE
         I see no # here.
TEXT     BIRD..SNAKE
         The little bird attacks the green snake, and in an astounding flurry
         drives the snake away.
TEXT     NEEDKEYS
         You have no keys!
TEXT     NOLOCK
         It has no lock.
TEXT     CANTLOCKIT
         I don't know how to lock or unlock such a thing.
TEXT     ITWASLOCKED
         It was already locked.
TEXT     GRATELOCKED
         The grate is now locked.
TEXT     GRATEUNLOCKED
         The grate is now unlocked.
TEXT     GRATE.STUCK
         The lock seems to be stuck - the key refuses to turn!
TEXT     WASUNLOCKED
         It was already unlocked.
TEXT     NOLIGHTHERE
         You have no source of light.
TEXT     LAMPNOWON
TEXT     LAMPNOWOFF
         Your lamp is now off.
TEXT     BEAR..CHAIN
         There is no way to get past the bear to unlock the chain, which is
         probably just as well.
TEXT     NOTHING
         Nothing happens.
TEXT     WHERE?
         Where?
TEXT     PACIFIST
         There is nothing here to attack.
TEXT     BIRDISDEAD
         The little bird is now dead.  Its body disappears.
TEXT     CANTKILLSNAKE
         Attacking the snake both doesn't work and is very dangerous.
TEXT     KILLEDDWARF
         You killed a little dwarf.
TEXT     DWARFDODGES
         You attack a little dwarf, but he dodges out of the way.
TEXT     DWARFSTABS
         You attack a little dwarf, but he dodges out of the way and stabs
         you with his nasty sharp knife!
TEXT     WITHWHAT?
         With your bare hands??
TEXT     MAGICKWORD
         Good try, but that is an old worn-out magic word.
TEXT     HELPDATA

         I know of places, actions, and things.  Most of my vocabulary
         describes places and is used to move you there.  To move, try words
         like FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
         UP, or DOWN.  I know about a few special objects, like a black rod
         hidden in the cave.  These objects can be manipulated using some of
         the action words that I know.  Usually you will need to give both the
         object and action words (in either order), but sometimes I can infer
         the object from the verb alone.  Some objects also imply verbs; in
         particular, "INVENTORY" implies "TAKE INVENTORY", which causes me to
         give you a list of what you're carrying.  The objects have side
         trouble moving just need to try a few more words.  Usually people
         trying unsuccessfully to manipulate an object are attempting something
         beyond their (or my!) capabilities and should try a completely
         different tack.  To speed the game you can sometimes move long
         distances with a single word.  For example, "BUILDING" usually gets
         you to the building from anywhere above ground except when lost in the
         forest.  Also, note that cave passages turn a lot, and that leaving a
         room to the north does not guarantee entering the next from the south.
         Good luck!

TEXT     MISSES
         It misses!
TEXT     GETSYOU
         It gets you!
TEXT     UNLOCKKEYS
         You can't unlock the keys.
TEXT     YOUDIDNTMOVE
         You have crawled around in some little holes and wound up back in the
         main passage.
TEXT     WHEREISCAVE
         I don't know where the cave is, but hereabouts no stream can run on
         the surface for long.  I would try the stream.
TEXT     NEEDDETAIL
         I need more detailed instructions to do that.
TEXT     CANTFIND
         I can only tell you what you see as you move about and manipulate
         things.  I cannot tell you where remote things or places are.
TEXT     NOCOMPRENDE
         I don't know the word "#".
TEXT     WHAT?
         Huh??
TEXT     LOOKINGCAVE
         Are you trying to get into the cave?
TEXT     GRATENEEDSKEYS
         The grate is very solid and has a hardened steel lock.  You cannot
         enter without a key, and there are no keys nearby.  I would recommend
         looking elsewhere for the keys.
TEXT     INFOREST
         The trees of the forest are large hardwood oak and maple, with an
         occasional grove of pine or spruce.  There is quite a bit of under-
         growth, largely birch and ash saplings plus nondescript bushes of
         various sorts.  This time of year visibility is quite restricted by
         all the leaves, but travel is quite easy if you detour around the
         spruce and berry bushes.
TEXT     HITHERE
         Would you like instructions?
TEXT     NEEDSHOVEL
         Digging without a shovel is quite impractical.  Even with a shovel
         progress is unlikely.
TEXT     NEEDDYNAMITE
         Blasting requires dynamite.
TEXT     IMCONFUSED
         I'm as confused as you are.
TEXT     THISISMIST
         Mist is a white vapor, usually water, seen from time to time in
         caverns.  It can be found anywhere but is frequently a sign of a deep
         pit leading down to water.
TEXT     FEETAREWET
         Your feet are now wet.
TEXT     BLEAH
         Yeetttch!  I think I just lost my appetite.
TEXT     URRP
         Thank you, it was delicious!
TEXT     SLURP
         You have taken a drink from the stream.  The water tastes strongly of
         minerals, but is not unpleasant.  It is extremely cold.
TEXT     SALT.H20.BAD
         I'm afraid that all that's available here is salt water, which
         isn't good for anything much... you'de better try elsewhere.
TEXT     WATERGONE
         The bottle of water is now empty.
         You convulse and fall to the ground, screaming and writhing in pain.
TEXT     RUBLAMP
         Rubbing the electric # is not particularly rewarding.  Anyway,
         nothing exciting happens.
         Peculiar.  Nothing unexpected happens.
TEXT     REPULSIVE
         That's a repulsive idea!
TEXT     POURWATER
         Your bottle is empty and the ground is wet.
TEXT     CANTPOUR
         You can't pour that.
TEXT     WATCHIT
         Watch it!
TEXT     WHICHWAY
         Which way should I #?
TEXT     YOUAREDEAD
         Oh dear, you seem to have gotten yourself killed.  I might be able to
         help you out, but I've never really done this before.  Do you want me
         to try to reincarnate you?
TEXT
         All right.  But don't blame me if something goes wr......
               0       0    --- poof!! ---
         You are engulfed in a cloud of orange smoke.  Coughing and gasping,
         you emerge from the smoke and find....
TEXT
         Tsk, tsk - you did it again!  Remember - you're only human, and you
         don't have as many lives as a cat!  (at least, I don't think so...)
         That's twice you've ended up dead - want to try for three?
TEXT
         As you wish.  Hang on for just a second while I fire up my thurible...
         >foof!<    An immense cloud of orange smoke fills the air.  As it
         clears, you find that once again....
TEXT
         You clumsy oaf, you've done it again!  I don't know how long I can
         keep this up.  Do you want me to try reincarnating you again?
TEXT
         Okay, now where did I put my orange smoke?....  >poof!<
         Everything disappears in a dense cloud of orange smoke.
TEXT
         Now you've really done it!  I'm out of orange smoke!  You don't expect
         me to do a decent reincarnation without any orange smoke, do you?
TEXT
         that I've come to expect from you mortals.  You sit there on your
         loathsome, spotty behind, squeezing blackheads and not caring a
         thinker's damn about the struggling cave-sprite, you simpering,
         whining, mouldy-faced heap of parrot droppings!  If you're so
         smart, then you can just reincarnate yourself, because quite
         frankly I'm as mad as hell and I'm not going to take this
         anymore - I'm leaving!!!!

TEXT     SNIDELEY
TEXT     CANTGOBACK
         Sorry, but I no longer seem to remember how it was you got here.
TEXT     ARMSAREFULL
         You can't carry anything more.  You'll have to drop something first.
TEXT     CANTPASSLOCK
         You can't go through a locked steel grate!
TEXT     ITISHERENOW
         I believe what you want is right here with you.
TEXT     DONTFITSLIT
         You don't fit through a two-inch slit!
TEXT     TRYTHEBRIDGE
         I respectfully suggest you go across the bridge instead of jumping.
TEXT     NOWAYACROSS
         There is no way across the fissure.
TEXT     ARMSAREEMPTY
         You're not carrying anything.
TEXT     YOUNOWHAVE
         You are currently holding the following:
TEXT     BIRDSEED
         It's not hungry (it's merely pinin' for the fjords).  Besides, you
         have no bird seed.
TEXT     SNAKE..BIRD
         The snake has now devoured your bird.
TEXT     SNAKEWONTEAT
         There's nothing here it wants to eat (except perhaps you).
TEXT     FED..DWARF
         You fool, dwarves eat only coal!  Now you've made him *really* mad!!
TEXT     NOWAYTOCARRY
         You have nothing in which to carry it.
TEXT     BOTTLEWASFULL
TEXT     NOTHING2FILL
         There is nothing here with which to fill the bottle.
TEXT     BOTTLE..H20
         Your bottle is now full of water.
TEXT     BOTTLE..OIL
         Your bottle is now full of oil.
TEXT     CANTFILLTHAT
         You can't fill that.
TEXT     HAH!
         Don't be ridiculous!
TEXT     DOORNEEDSOIL
         The door is extremely rusty and refuses to open.
TEXT     OIL..PLANT
         The plant indignantly shakes the oil off its leaves and asks, "Water?"
TEXT     HINGES..RUST
         The hinges are quite thoroughly rusted now and won't budge.
TEXT     OIL..DOOR
         The oil has freed up the hinges so that the door will now move,
         although it requires some effort.
TEXT     GET..PLANT
         The plant has exceptionally deep roots and cannot be pulled free.
TEXT     NO..KNIVES
         The dwarves' knives vanish as they strike the walls of the cave.
TEXT     WONT..FIT
         Something you're carrying won't fit through the tunnel with you.
         You'd best take inventory and drop something.
TEXT     CLAM.2.BIG
         You can't fit this five-foot clam through that little passage!
TEXT     OYSTER.2.BIG
         You can't fit this five-foot oyster through that little passage!
TEXT     DROP.THE.CLAM
         I advise you to put down the clam before opening it.  >strain!<
TEXT     DROP.THE.OYSTER
         I advise you to put down the oyster before opening it.  >wrench!<
TEXT     NEED.TRIDENT
         You don't have anything strong enough to open the clam.
TEXT     NEED.TRIDNT2
         You don't have anything strong enough to open the oyster.
TEXT     CLAM..OPENED
         this must really be an oyster.  (I never was very good at identifying
         bivalves.)  Whatever it is, it has now snapped shut again.
TEXT     OYSTER..OPENED
         The oyster creaks open, revealing nothing but oyster inside.  It
         promptly snaps shut again.
TEXT     CRAWL..CAVEIN
         You have crawled around in some little holes and found your way
         blocked by a recent cave-in.  You are now back in the main passage.
TEXT     RUSTLING
         There are faint rustling noises from the darkness behind you.
TEXT     PIRATE..ZOTZ

         Out from the shadows behind you pounces a bearded pirate!  "Har, har,"
         he chortles, "I'll just take all this booty and hide it away with me
         chest deep in the maze!"  He snatches your treasure and vanishes into
         the gloom.
TEXT     CLOSING.NOW

         A sepulchral voice reverberating through the cave, says, "Cave closing
         soon.  All adventurers please report to the treasure room via the
         alternate entrance to claim your treasure."

TEXT     GRATE.CLOSED

         A mysterious recorded voice groans into life and announces:
         /   "This exit is closed.  Please report to the treasure room via
         /   the alternate entrance to claim your treasure."

TEXT     DEAD&CLOSED

         It looks as though you're dead.  Well, seeing as how it's so close to
         closing time anyway, I think we'll just call it a day.
TEXT     GO.REPOSIT

         The sepulchral voice entones, "The cave is now closed."  As the echoes
         fade, there is a blinding flash of light (and a small puff of orange

TEXT     LEAVE.BIRD
         Oh, leave the poor unhappy bird alone.
TEXT     HERESOMEWHERE
         I daresay whatever you want is around here somewhere.
TEXT     NO.CAN.GO
         I don't know how to get there from here.
TEXT     YOU.ARE.THERE
         That's where you are now!
TEXT     I.C.A.BEAR
         You are being followed by a very large, tame bear.
TEXT     INFO.2

         If you want to end your adventure early, say "QUIT".
         To suspend your adventure such that you can continue later, say
         "SUSPEND" (or "PAUSE" or "SAVE").  To re-start your game at a later
         time, start up a new adventure and after I say "You are standing...",
         you must say "RESTORE".  You can also name your game by saying
         "SUSPEND mine" (and "RESTORE mine") where "mine" is the name that
         you wish your suspended game to be known by (1-4 characters).
         To see what hours the cave is normally open, say "HOURS".
         To see how well you're doing, say "SCORE".  To get full credit for a
         treasure, you must have left it safely in the building, though you get
         partial credit just for locating it.  You lose points for getting
         killed, or for quitting, though the former costs you more.  There are
         also points based on how much (if any) of the cave you've managed to
         explore; in particular, there is a large bonus just for getting in (to
         distinguish the beginners from the rest of the pack), and there are
         other ways to determine whether you've been through some of the more
         harrowing sections.  If you think you've found all the treasures, just
         haven't found them all yet.  If something interesting *does* happen,
         it means you're getting a bonus and have an opportunity to garner many
         more points in the master's section.  I may occasionally offer hints
         if you seem to be having trouble.  If I do, I'll warn you in advance
         how much it will affect your score.  To save paper, you may specify
         "BRIEF", which tells me never to repeat the full description of a
         place unless you explicitly ask me to by saying "LOOK".  If you
         are an experienced adventurer, you may wish to specify "FAST", which
         is like "BRIEF" but more so;  in "FAST" mode I will *never* under
         any circumstances give the full description of a place.  Finally, if
         you are in "BRIEF" or "FAST" modes, you may return to the normal mode
         of operation by saying "FULL".

TEXT     QUIT.NOW?
         Do you indeed wish to quit now?
TEXT     NOTHING.VASE
         There is nothing here with which to fill the vase.
TEXT     SHATTER.VASE
         The sudden change in temperature has delicately shattered the vase.
TEXT     NO.CAN.FIX
         It is beyond your power to do that.
TEXT     DUNNO.HOW
         I don't know how.
TEXT     TOO.FAR.UP
         It is too far up for you to reach.
TEXT     DWARF.POOF
         You killed a little dwarf.  The body vanishes in a cloud of greasy
         black smoke.
TEXT     KILL.OYSTER
         The shell is very strong and is impervious to attack.
TEXT     START.OVER
         What's the matter, can't you read?  Now you'd best start over.
TEXT     KILL.DRAGON
         The # bounces harmlessly off the dragon's thick scales.
TEXT     PAST.DRAGON
TEXT     BIRD..DRAGON
         The little bird attacks the green dragon, and in an astounding flurry
         gets burnt to a cinder.  The ashes blow away.
TEXT     ON.WHAT?
         On what?
TEXT     BRIEF.OK
         Okay, from now on I'll only describe a place in full the first time
         you come to it.  To get the full description, say "LOOK".
TEXT     TROLL.DATA
         Trolls are close relatives with the rocks and have skin as tough as
         that of a rhinoceros.  The troll fends off your blows effortlessly.
TEXT     EL.CHEAPO
         The troll deftly catches the #, examines it carefully, and tosses it
         back, declaring, "Good workmanship, but it's not valuable enough."
TEXT     BOUGHTHIMOFF
         The troll catches the # and scurries away out of sight.
TEXT     TROLL.SEZ.NO
         The troll refuses to let you cross.
TEXT     NO.BRIDGE
         There is no longer any way across the chasm.
TEXT     BEAR..BRIDGE
         Just as you reach the other side, the bridge buckles beneath the
         weight of the bear, which was still following you around.  You
         scrabble desperately for support, but as the bridge collapses you
         stumble back and fall into the chasm.
TEXT     BEAR..TROLL
         The bear lumbers toward the troll, who lets out a startled shriek and
         scurries away.  The bear soon gives up the pursuit and wanders back.
TEXT     AXE..BEAR
         The axe misses and lands near the bear where you can't get at it.
TEXT     KILL..BEAR
         With what?  Your bare hands??  Against *his* bear hands???  Don't be
         ridiculous - he'd tear you to shreds!
TEXT     BEAR.PUZZLED
         The bear is confused; he only wants to be your friend.
TEXT     IT.IS.DEAD
         For crying out loud, the poor thing is already dead!
TEXT     BEAR..URRP
         The bear eagerly wolfs down your food, after which he seems to calm
         down considerably and even becomes rather friendly.
TEXT     BEAR.IS.CHAINED
         The bear is still chained to the wall.
TEXT     CHAIN.LOCKED
         The chain is still locked.
TEXT     CHAIN.UNLOCKED
         The chain is now unlocked.
TEXT     LOCK..CHAIN
         The chain is now locked.
TEXT     LOCK..CHAIN?
         There is nothing here to which the chain can be locked.
TEXT     NO.FOOD
         There is nothing here to eat.
TEXT     ILL.GIVE.HINT
         I can give you some advice that might help you solve your problem,
         but I'll have to charge you # points for it.  TANSTAAFL, y'know!
TEXT     WANT.HINT?
         Do you want the hint?
TEXT     HINT.MAZE?
         Do you need help getting out of here?
TEXT
         You can make the passages look less alike by dropping things.  You
         could then make a map that would let you find your way around.
TEXT     HINT.PLOVER?
         Are you trying to explore beyond the Plover room?
TEXT
         There is a way to explore that region without having to worry about
         falling into a pit.  None of the objects available is immediately
         useful in discovering the secret.
TEXT     HINT.WITTS?
         Do you need help getting out of here?
TEXT
         Don't go west.
TEXT     FEED..TROLL
         Gluttony is not one of the troll's vices.  Avarice, however, is.
TEXT     LAMP.IS.DIM
         you can find some fresh batteries.  I seem to recall there's a vending
         machine in the maze.  Bring some coins with you.
TEXT     LAMP.IS.DEAD
         Your lamp has run out of power.
TEXT     LAMP.DEAD!

         There's not much point in wandering around out here, and you can't
         explore the cave without a lamp.  So let's just call it a day.
TEXT     PIRATE.RUNS

         There are faint rustling noises from the darkness behind you.  As you
         turn toward them, the beam of your lamp falls across a bearded pirate.
         He is carrying a large chest.  "Shiver me timbers!" he cries, "I've
         been spotted!  I'd best hie meself off to the maze to hide me chest!"
         With that, he vanishes into the gloom.
TEXT     LAMP.BATTERIES
         Your lamp is getting dim.  You'd best go back for those batteries.
TEXT     LAMP.REFUEL
         Your lamp is getting dim.  I'm taking the liberty of replacing the
         batteries.
TEXT     LAMP.NOFUEL
         Your lamp is getting dim, and you're out of spare batteries.  You'd
         best start wrapping this up.
TEXT     MAG.DWARVISH
         I'm afraid the magazine is written in Dwarvish.
TEXT     CHEST.ELSEWHERE
         "This is not the maze where the pirate leaves his treasure chest."
TEXT     THIS.IS.A.CLUE
         Hmmm, this looks like a clue, which means it'll cost you 10 points to
         read it.  Should I go ahead and read it anyway?
TEXT     NEW.EFFECT
         It says, "There is something strange about this place, such that one
         of the words I've always known now has a new effect."
TEXT     UNCHANGED
         It says the same thing it did before.
TEXT     MACHINE.SIGN
TEXT     I.DONT.UNDERSTAND
         I'm afraid I don't understand.
TEXT     DARK.ROOM
         It says, "Congratulations on bringing light into the Dark-room!"
TEXT     SHATTER.MIRROR
         You strike the mirror a resounding blow, whereupon it shatters into a
         myriad tiny fragments.
TEXT     THROW.VASE
         You have taken the vase and hurled it delicately to the ground.
TEXT     IS.THIS.OK?
         Is this acceptable?
TEXT     SUSP.DEMO
         There's no point in suspending a demonstration game.
TEXT     BROKENECK
         You are at the bottom of the pit with a broken neck.
TEXT     UNCLIMBABLE
         The dome is unclimbable.
TEXT     SNAKEBLOCKS
         You can't get past the snake.
TEXT     MISTCRAWL
         You have crawled around in a little passage north of and parallel
         to the Hall of Mists.
TEXT     PLUMMET
*
*        The following statements define the text to be used when
*        the person tries to jump over the chasm, jumps down the
*        pit, etc.  There should be one text message for every
*        reincarnation that is allowed, plus 1 (i.e., one of these
*        messages for each of the message pairs printed
*        by CORONER.
         Aaaaaaaaaiiiiiiiiiiieeeeeeeeee........               >splat<
         Hmmmm - I never saw a red flapjack before!
TEXT     PLUMMET1
         Aaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh........        >squish<
         Yetch - what a mess!
TEXT     PLUMMET2
         Gaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhh............         >crunch<
TEXT     PLUMMET3
         Haaaaaaaaaaaaaalllllllllllllllllpppppp...........      >smash<
TEXT     NOCANCLIMB
         There's nothing climbable here.
TEXT     WHAT.DO
         What do you want me to do with the #?
TEXT     MISTCRACK
         The crack is far too small for you to enter.
TEXT     PIPEFIT
         The stream flows out through a pair of 1 foot diameter sewer pipes.
         It would be advisable to leave via the exit.
TEXT     YOUDONTHAVE
         You have no #!
TEXT     NOCLIMBUP
         There's nothing to climb here.  Say "UP" or "OUT" to leave the pit.
TEXT     SHORTPLANT
         You have climbed up the plant and out of the pit.
TEXT     LONGPLANT
         You scurry up the plant and into the hole in the wall.
TEXT     CANTGETAXE
         As you approach the bear, it snarls threateningly;  you are forced
         to retreat without the #.
TEXT     DRAGON.RUG
         You can't get by the dragon to get at the rug.
TEXT     YOUSCORED


         You have scored a total of # points, out of a possible maximum of
TEXT     TOPSCORE
         # points.  During this game of Adventure, you have taken a total of
TEXT     NMOVES
         # turns.


TEXT     NOJUMPING
         There is nowhere for me to jump to.
TEXT     CLARIFY
         I'm not sure what you want me to # - please be more specific.
TEXT     DWARF.QUITS
         The dwarf quickly scuttles off into the gloom.
TEXT     SAID
         Ok - "#".
TEXT     IFYOUQUIT
         If you were to quit now, you would score a total of # points, out
TEXT     IFYOUQUIT2
         of a possible maximum of # points.
TEXT     FISH
         You are obviously a rank amateur.  Better luck next time.
TEXT     NOVICE
TEXT     EXPERIENCED
         You have achieved the rating; "Experienced Adventurer".
TEXT     SEASONED
         You may now consider yourself a "Seasoned Adventurer".
TEXT     JUNIORMASTER
         You have reached "Junior Master" status.
TEXT     MASTER.C
         Your score puts you in Master Adventurer class C.
TEXT     MASTER.B
         Your score puts you in Master Adventurer class B.
TEXT     MASTER.A
         Your score puts you in Master Adventurer class A.
TEXT     GRAND
         All of Adventuredom gives tribute to you, Adventurer Grandmaster!
TEXT     NEED1
         You only need one more point to reach the next level of expertise!
TEXT     NEED
         To reach the next qualification level you need # more points.
TEXT     NEW.BATTERIES
         The old batteries in your lamp were pretty well shot - I've taken the
         the liberty of putting in the new ones.
TEXT     DUNNO.HAO
         I don't know how to # such a thing.
TEXT     MUSTWAIT
         I can save your Adventure for you, but if I do you'll have to wait
         at least # minutes before continuing.
TEXT     CANT.SAVE
         I'm sorry, but I can't save your game at the moment;  something
         seems to be wrong with the save file.
TEXT     NO.IMAGE
         I can't find any saved game for you to restore.
TEXT     EXPLOSION
         An explosion has destroyed the well-house during the time that your
         game was suspended.  You're going to have to start over.
TEXT     SAVE.THE.IMAGE
         Do you want me to keep the save-image?
TEXT     CONTINUE.NOW
         Do you wish to continue with the game immediately?
TEXT     TOO.SOON
TEXT     DOUSED.DWARF
         The # flies through the air and thoroughly drenches the dwarf.  He
         shakes himself off and curses violently; he *REALLY* looks angry!
TEXT     DOUSED.DWARVES
         The # flies through the air and thoroughly drenches the dwarves. They
         shake themselves off and curse violently; they *REALLY* look angry!
TEXT     CANTDRINK
         There is nothing here that I can drink!
TEXT     CANT.READ.OYSTER
         There's nothing written on the oyster.
TEXT     OYSTER.IS.BARE
         There is nothing written on the top of the oyster.
TEXT     CAVE.NOT.OPEN
         I'm terrible sorry - Colossal Cave is closed.  Our hours are:

TEXT     ETMF.TOO.HIGH
         I'm afraid that I can't start up a real Adventure for you at the
         moment; the system's ETMF is too high.
TEXT     TOO.MANY.USERS
         I'm afraid that there are too many people on the system at the moment;
         I can't start up a real Adventure for you.
TEXT     CAN.DEMO
         We do allow visitors to make short explorations during our off hours.

TEXT     WANT.DEMO
         Would you like to do that?
TEXT     TA.TA
         Ok, then - I suggest that you try again later.
TEXT     WIZARD.ENDS

         A large cloud of green smoke appears in front of you.  It clears away
         to reveal a tall wizard, clothed in grey.  He fixes you with a steely
         glare and declares, "This adventure has lasted too long."  With that
         he makes a single pass over you with his hands, and everything around
         you fades away into a grey nothingness.
TEXT     RESTORE.PRIME
         at the moment, and only demonstration Adventures are permitted.
TEXT     RESTORE.ETMF
         I'm sorry, but I can't restore your Adventure - the ETMF is too
         high.  You'll have to try again later.
TEXT     RESTORE.USERS
         I'm sorry, but there are too many users on the system at the moment;
         please try again later when the system is less heavily in use, and
         I'll restore your Adventure then.
TEXT     HOURS.ARE

         Colossal Cave is open during the following hours:

TEXT     R.U.A.WIZARD?
         Are you actually a wizard?
TEXT     PROVE.IT
         Prove it - say the magic word!
TEXT     OH.POOH
         Oh, pooh - you are nothing but a charlatan!  That little piece of
         deception is going to cost you 10 points!!
TEXT     SO.YOU.ARE
         Oh, dear, you really *are* a wizard!  Sorry to have bothered you....
TEXT     NOTHING.OBVIOUS
         Nothing obvious happens.
TEXT     SCHLURP
         Hmmmm..  This sand is rather soft, and you're sinking in a little...
         In fact you're sinking in a lot!   Oh, no - it's QUICKSAND!!  HELP!!
         HELP!!! HELP!! >glub<   >glub<    >glub<     >blurp<
TEXT     SCHLURP2
         You know, I've heard of people who really fell in for the soft sell,
         but  >glub<  this  >glub<  is  >glub<  ridiculous!         >blop!<
TEXT     SLIMED
         As you enter into the passage, you are forced to brush up against
         some of the green slime.  Instantly it flows down and covers your
         body, and rapidly digests away all of your flesh.
TEXT     FZAP
         With a sharp sizzling sound, a large spark of electricity jumps
         flows to ground through your body and fries you to a crisp.
TEXT     LAMP.GOES.POOF
         With a loud "zap" a bolt of lightning springs out of midair and strikes
         your lamp, which immediately and violently explodes.  You narrowly
         miss being torn to shreds by the flying metal.

TEXT     LAMP.EXPLODES
         In a loud crackle of electricity, a bolt of lightning jumps out of
         nowhere and strikes your lamp.  The lamp instantly explodes like a
         grenade, and you are mown down by a cloud of shrapnel.
TEXT     LAMP.RECHARGED
         The air fills with tension, and there is a subdued crackling sound.
         A blue aura forms about your lantern, and small sparks jump from the
         lantern to the ground.  The aura fades away after several seconds,
         and your lamp is once again shining brightly.
TEXT     GOT.THE.SWORD
         The singing sword slides easily out of the rock.
TEXT     SWORD.IS.STUCK
         The sword is firmly embedded in the stone, and you aren't strong
         enough to pull it out.
TEXT     VIAL.EXPLODES
         The vial strikes the ground and explodes with a violent >foom<,
         neatly severing your foot.  You bleed to death quickly and messily.
TEXT     VIAL.BANG
         The vial explodes into splinters and disintegrates, releasing an
         oily liquid which rapidly sublimes into a large mushroom-shaped cloud
TEXT     FIRST.FUME
         of pale puce vapor smelling like sequoia sap and ozone.
TEXT
         of bright green vapor smelling like pine needles and sea water.
TEXT
         of thick yellow vapor smelling like cheddar cheese and bananas.
TEXT
TEXT
         of misty white vapor with no scent.
TEXT
         of nearly-invisible vapor with a strong odor of walnuts and onions.
TEXT     LAST.FUME
         of ominously glowing vapor smelling of hot iron.
TEXT     REVENGE
         As you reach the middle of the bridge, the troll appears from out
         of the tunnel behind you, wearing a large backpack.  "So, Mister
         Magician," he shouts, "you like to use magic to steal back my hard-
         earned toll?  Let's see how you like a little of MY magic!!"  With
         that, he aims a tube running from the backpack directly at the bear
         and pulls a trigger.  A spout of magical fire roars out and singes the
         bear's fur;  the bear bellows in pain and dashes onto the bridge to
         escape.  The bridge shudders, groans, and collapses under the weight,
         and you and the bear plunge down into the chasm.
TEXT     REVENGE.1
         As you reach the middle of the bridge, the troll appears from out
         of the tunnel behind you, wearing a large backpack.  "So, Mister
         Magician," he shouts, "you like to use magic to steal back my hard-
         earned toll?  Let's see how you like a little of MY magic!!"  With
         that, he aims a tube running from the backpack directly at the bridge
         and pulls a trigger.  A spout of magical fire roars out and incinerates
         the bridge supports, causing the bridge to sway giddily and collapse
         into the chasm.  You plunge down to your death.
TEXT     SWORD.MISSES
         The sword misses the bear, bounces off of the wall, and lands at
         your feet.
TEXT     BEAR.MISSES
         The bear dodges away from your attack, growls, and swipes at you
TEXT     BEAR.GETS.YOU
         The bear snarls, ducks away from your attack and slashes you to death
         with his claws.
TEXT     FOOF

         >>Foof!<<

TEXT     OOF
         Wheeeeeeeeeeeeeeee.......     >oof<

TEXT     SLIDE.SLIPPERY
         The icy slide is far too steep and slippery to climb.
TEXT     OGRE.BLOCKS
         The ogre growls at you and refuses to let you pass.
TEXT     OGRE.REBUFF
         The ogre contemptously catches the # in mid-swing, rips it out
         of your hands, and uses it to chop off your head.
TEXT     OGRE.CATCH
         The ogre casually catches the # in mid-air, braces his feet, winds
         up and throws the # straight back at you with incredible force.  You
         are unable to dodge it and it chops you in half.
TEXT     OGRE.KILLED
         The sword halts in mid-air, twirls like a dervish, and chants several
         bars of "Dies Ire" in a rough tenor voice.  It then begins to spin
         like a rip-saw blade and flies directly at the ogre, who attempts to
         catch it without success;  it strikes him full on the chest.  There is
         a brilliant flash of light, a deafening roar and a cloud of oily grey
         smoke;  when the smoke clears (and your eyes begin working properly
         again) you see that the ogre has vanished.  The sword is lying on the
         ground, sparking and flaming.  Before your eyes it softens and melts,
         writhes as if in pain, and shrinks rapidly until all that is left is
         a small silvery ring which cools rapidly.
TEXT     OGRE.TOO.TOUGH
         You attack the ogre, but he fends off your attack easily and comes
         very close to crushing your skull with *his* bare (but extremely
         strong) hands.  You are forced to retreat in disgrace.
TEXT     OGRE.RIPS.HEAD.OFF
         You attack the ogre - a brave but foolish action.  He quickly grabs
         you and with a heave of his mighty arms rips your body limb from limb.
TEXT     NO.ARCH
         I'm afraid I can't go that way - walking on red-hot lava is contrary
         to union regulations (and is bad for your health anyhow).
TEXT     LEAVE.BEAR
         That archway looks pretty fragile - you'd better leave the bear here.
TEXT     FUMES.BURN
         As you approach the center of the archway, hot vapors saturated with
         brimstone drift up from the lava in the gorge beneath your feet.  You
         are swiftly overcome by the foul gasses and, with your lungs burned
         out, fall off of the bridge and into the gorge.
TEXT     FUMES.MISS
         As you approach the center of the archway, hot vapors saturated with
         brimstone drift up from the lava in the gorge beneath your feet.  The
         mithril ring in your hand quivers and glows, and the fumes eddy away
         from the bridge without harming you.

TEXT     GHOST.BANG
         As you reach the center of the bridge, a ghostly figure appears in
         front of you.  He (?) stands at least eight feet tall, and has the
         lower body of an enormous snake, six arms, and an angry expression on
         his face.  "You'll not have my sceptre that easily!" he cries, and
         makes a complex magical gesture with his lower right arm.  There is a
         brilliant flash of light and a vicious >crack<, and the bridge cracks
         and plummets into the gorge.
TEXT     NO.KEYHOLE
         The door to the safe has no keyhole, dial, or handle - I can't figure
         out how to open it!
TEXT     ALREADY.OPEN
         The # is already open!
TEXT     IT.IS.MELTED
         The door to the safe seems to be fused shut - I can't open it.
TEXT     ALREADY.SHUT
         The # is already closed!
TEXT     SAFE.SHUTS
         >Creeeeeeeeeeeeeeeeeeeeeeeeeeeek<     >ker-CHUNK!<

         The safe is now closed.
TEXT     SAFE.OPENS
         >ker-THUNK<
        /            >screeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeech<

         The (somewhat rusty) safe is now open.
TEXT     WHISPER
         You pluck the sceptre from the skeleton's bony hand.  As you do, the
         skeleton raises its head and whispers "Remember - #!" in a
         forboding tone; it then sags to the ground and crumbles into dust which
         drifts away into the still air of the cave.
TEXT     BLEW.SAFE
         As you pluck the sceptre from the skeleton's grasp, it raises its head
         and whispers, "You blew it!".  It then shivers and collapses into a
         pile of fine dust which quickly vanishes.
TEXT     SAFE.FUSES

         >bong<                 The very air quivers with sound as though
        /   >bong<               someone, somewhere in the distance, has struck
        /      >bong<             three powerful blows on an immense brass gong.

         Smoke trickles out from around the edges of the safe's door, and the
         door itself glows red with heat for a moment.

         A hollow voice says,  "This is a Class 1 security alarm.  All cave
         security forces go to Orange Alert.  I repeat - Orange Alert."

TEXT     SAFE.BLOCKS
         The safe's door is blocking the exit passage - you'll have to close
         the safe to get out of here.
TEXT     SIZZLE
         EEEEEEEEEAAAAAAAAAAAaaaaaahhhhhhhhhhhhh..........

        /                                                      >sizzle<
TEXT     SLICE.BLOB
         The # cuts through the blob's body (?) without harming it.
TEXT     BOUNCE.BLOB
         You attack the strange blob, but bounce harmlessly off of its strong
         but very rubbery skin.
TEXT     CRUMBLE
         Rock silently crumbles off of the wall in front of you, revealing
         dark passages leading northwest, north, and northeast.
TEXT     PLAIN.HINT
         Having problems?
TEXT
         Ok - what you need to do is apply a little philosophy.  To wit:  there
         is a question that you need to ask whenever you explore a new room
         in this cave.  In most places, the answer to the question is "yes".
         In some other places, it's "no" for an obvious reason.  Right here,
         the answer is "no" but the reason isn't so obvious.  If you can figure
         out what the question is, you can get out of here easily.  I can tell
         you this - it's always a vital question if you wish to survive.
TEXT     BAS.GRUMBLE
         The basilisk stirs restlessly and grumbles in its sleep as you pass,
         but it does not awaken.

TEXT     PETRIFY.SELF
         The basilisk stirs grumpily and awakens, peering sleepily about.  It
         sees its reflection in the metal plate that you are carrying,
         shudders, and turns into solid granite.

TEXT     PETRIFY.ME
         The basilisk stirs grumpily and awakens, peering sleepily about.  It
         spies you, growls, and stares you straight in the eye.  Your body
         is instantly petrified.
TEXT     HIT.BASILISK
         dead in the eye, and your body turns to solid rock.
TEXT     AXE.BASILISK
         The # rebounds harmlessly from the basilisk's tough scales.  The
         basilisk awakens, grunting in shock, and glares at you.  You are
         instantly turned into a solid rock statue (and not a particularly
         impressive one, at that).
TEXT     REBOUND
         The # rebounds harmlessly from the pentagram's magic force
         field.  It's just as well - the djinn doesn't seem dangerous.
TEXT     KILL.A.FEW
         You kill several of the gooseberry goblins with your #, but
         the others swarm at you, force you to the ground, and rip out
         your throat.
TEXT     TOUGH.DJINN
         That's not a wise thing to try - djinni are essentially immortal
         and thus are pretty hard to hurt.  Besides, this one seems rather
         friendly - why don't you just try releasing him?
TEXT     GOBL.EAT.YOU
         Goblins live exclusively on human flesh, and you can't spare
         any of your own to placate them.  On the other hand, I suspect
         that they're going to eat you pretty soon whether you like it
         or not - you'd better find some way of killing them or driving
         them away!
TEXT     WARRIORS

         As each of the dragon's teeth strikes the ground, a fully-armed human
         skeleton springs up from where it struck and leaps to your defense!
         The skeletal warriors attack the vicious gooseberry goblins and drive
         them away in screaming panic;  they then salute you with their ancient
         and rusty swords, and fade silently into nothingness.

TEXT     POLITE.DJINN
         the mouth of the flask and condenses into the form of a twelve-foot
         Djinn standing in the pentagram.  He pushes experimentally at the
         magical wall of the pentagram (which holds), and nods politely to
         you.  "MY THANKS, OH MORTAL," he says in an incredibly deep bass
         voice.  "IT HAS BEEN THREE THOUSAND YEARS SINCE SOLOMON SEALED ME
         INTO THAT BOTTLE, AND I AM GRATEFUL THAT YOU HAVE RELEASED ME.  IF
         YOU WILL OPEN THIS PENTAGRAM AND LET ME GO FREE, I WILL GIVE YOU SOME
         ADVICE THAT YOU MAY ONE DAY WISH TO POSSESS."
TEXT     RUDE.DJINN
         The flask's wax seal crumbles at your touch.  A large cloud of black
         smoke pours out, solidifying into the form of a twelve-foot Djinn.
         "AT LAST!" he says in an earth-shaking voice, "I KNEW THAT SOMEDAY
         SOMEONE WOULD RELEASE ME!  I WOULD REWARD YOU FOR THIS, MORTAL, BUT
         IT HAS BEEN THREE THOUSAND YEARS SINCE I HAD A SOLID MEAL, AND I'M
         NOT GOING TO STAND HERE CHATTERING WHEN I COULD BE OUT EATING A SIX-
         INCH SIRLOIN STEAK.  FAREWELL."  With that, he somewhat rudely explodes
         back into smoke and drifts quickly out of sight.
TEXT     DJINN.ADVICE
         The pentagram's magical barrier sparks fitfully and goes down.  The
         Djinn stretches gratefully and smiles at you.  "AGAIN, MY THANKS," he
         says.  "MY ADVICE TO YOU WILL TAKE THE FORM OF A HISTORY LESSON.
         WHEN RALPH WITT, THE ARCHITECT AND CONSTRUCTOR OF THIS CAVE, WAS VERY
         YOUNG, HE BECAME VERY INCENSED THAT HIS NAME WAS AT THE END OF THE
         ALPHABET.  HE FELT (FOR SOME REASON) THAT THE LETTER W BELONGED NEAR
         THE BEGINNING OF THE ALPHABET, AND THAT ALL OF THOSE "UPSTART LETTERS
         AT THE END OF THE ALPHABET.  HIS INSTINCT FOR MATTERS MAGICAL AND
         MYSTICAL LED HIM TO APPLY THIS STRANGE BELIEF INTO THE CAVE'S
         STRUCTURE WHEN HE EXCAVATED IT.  YOU HAVEN'T YET BEEN AFFECTED BY HIS
         STRANGE HABITS, BUT YOU SHOULD REMEMBER THIS.  FAREWELL, AND GOOD
         LUCK."  With that, the Djinn evaporates into a cloud of smoke and
         drifts rapidly away.
TEXT     KILL.GOBLINS
         You attack the goblins and manage to squash a few, but the others
         overwhelm you, forcing you to the ground and ripping out your throat.
TEXT     EMPTY.PENTA
         The pentagram is empty - there's nothing to let out!
TEXT     GOBLIN.CHASE
         You are being pursued by a vicious horde of little gooseberry goblins!

TEXT     FALL&STARVE
         You have jumped into a bottomless pit.  You continue to fall for
         a very long time.  First, your lamp runs out of power and goes
         dead. Later, you die of hunger and thirst.
TEXT     FALL&STARVED
         You have jumped into a bottomless pit.  Eventually, you die of thirst.
TEXT     CANTENTERSAFE
         The safe's door is closed, and you can't get in!
TEXT     NO.HANDLE
         There is no handle on the inside of the safe door, nor any other way
         to get a grip on it.  You'll have to leave the safe before shutting it.
TEXT     CANT.SWIM
         I can't swim, or walk on water.  You'll have to find some other way
         to get across, or get someone to assist you.
TEXT     TURTLE.BACK
         You step gently on Darwin the Tortoise's back, and he carries you
         smoothly over to the southern side of the reservoir.  He then blows

TEXT     GONG.RINGS

         >BONNNNGGGGGGGGGG<

         Darwin the Tortoise blinks in surprise at the noise, but does nothing.
TEXT     GONG.FETCH

         >BONNNNNGGGGGGGGG<

         A hollow voice says, "The GallopingGhost Tortoise Express is now at
         your service!"

         With a swoosh and a swirl of water, a large tortoise rises to the
         surface of the reservoir and paddles over to the shore near you.
         The message, "I'm Darwin - ride me!" is inscribed on his back in
         ornate letters.

TEXT     WHIRLPOOL?
         Into the whirlpool??
TEXT     FLOW.DOWN
         You plunge into the water and are sucked down by the whirlpool.
TEXT     FLOW.RIP
         You plunge into the water and are sucked down by the whirlpool.  The
         current is incredibly strong, and you barely manage to hold onto
         your lamp;  everything else is pulled from your grasp and is lost in
         the swirling waters.
TEXT     FLOW.DARK
         You plunge into the water and are sucked down by the whirlpool into
         pitch darkness.
TEXT     FLOW.D.RIP
         You plunge into the water and are sucked down by the whirlpool into
         pitch darkness.  The current is incredibly strong, and everything that
         you are carrying is ripped from your grasp and is lost in the swirling
         waters.
TEXT     WHIRL.LAND

         The swirling waters deposit you, not ungently, on solid ground.

TEXT     PHUGGG.DATA

         A large phosphorescent cloud of smoke drifts into view, and a large
         mouth and two dark eyes take shape on the side.  One of the eyes winks
         at you, and the djinn's deep voice says "GREETINGS AGAIN, MORTAL.  I
         HAVE REMEMBERED A PIECE OF ANCIENT LORE THAT I LEARNED FROM MY AUNT,
         AN AFREET OF GREAT KNOWLEDGE.  THERE IS ANOTHER MAGIC WORD THAT YOU
         MIGHT FIND OF USE IF YOU SHOULD EVER FIND YOURSELF BEING ATTACKED BY
         THOSE PESTIFEROUS DWARVES.  YOU SHOULD USE IT ONLY AS A LAST RESORT,
         THOUGH, SINCE IT IS A MOST POTENT WORD AND IS PRONE TO BACKFIRE FOR
         NO OBVIOUS REASON;  ALSO, IT SHOULD NEVER BE USED NEAR WATER OR NEAR
         ANY SHARP WEAPON OR THE RESULTS MAY BE MOST UNFORTUNATE.  THE WORD
         IS 'phuggg'", whispers the djinn, "AND IT MUST BE PRONOUNCED CAREFULLY
         IF IT IS TO HAVE THE PROPER EFFECT.  FAREWELL AGAIN, AND GOOD LUCK!"
         With that, the djinn-cloud drifts away out of sight.

TEXT     JELLYFISH

         >splurch!<

         Oh, no!  You've turned yourself into a jellyfish, and fallen to the
         ground and been splattered far and wide!  Well, that certainly wasn't
         very smart!!!  You were warned not to use that work near water!
TEXT     CAVE.DESTROYED

         The ground begins to shudder ominously, and the very cave walls around
         you begin to creak and groan!  A sulphurious stench fills the air!

         With an incredible lurch, the ground begins to dance and ripple as
         though it were liquid!  You are thrown off of your feet and tossed
         violently up and down!  The cave walls begin to crumble and split from
         the stress!

         There is a terrible ROAR of rending rock!!  The cave ceiling splits,
         and rocks plunge down and smash your lower body to a gooey paste!!

         view through the rents in the walls, and furiously-bubbling red-hot
         lava flows in and surrounds you.  The cave ceiling disintegrates in
         an incredible orgy of grinding destruction, and the cave walls fall
         and are pounded into fine dust.



         You are lying, badly mangled, on a small rock island in a sea of
         molten lava.  Above you, the sky is faintly visible through a thick
         pall of smoke and steam.  A short distance to the north, the remains
         of a well-house are sinking slowly into the bubbling ooze.


         There is a distant, sourceless screech of incredible anguish!  With
         a sharp >poof< and a small puff of orange smoke, a bent and bearded
         elf appears.  He is dressed in working clothes, and has a name-tag
         marked "Ralph" on his shirt.  "You blithering idiot!" he storms.
         "You were warned quite clearly not to use that work near water!!  I
         hadn't gotten all of the bugs out of it yet, and now your incredible
         incompetance has totally destroyed Colossal Cave!!  Do you have the
         faintest scintilla of an iota of an understanding of how much work
         I'm going to have to do to get the cave rebuilt?!?  I'll have to go
         all the way to Peking for another dragon, and I'll have to convince
         the Goblin's Union to send me another team of gooseberry goblins;
         I'll have to sub-contract the building of the volcano out to the
         local totrugs, and worst of all I'll have to go through eight months
         of paperwork and red tape to file a new Environmental Impact
         statement!!  All because you couldn't follow directions, you
         points and throwing you out!  Out!   OUT!   GET OUT!$!%#&'@%!!%%!"

TEXT     ZOT.AXE
         Your axe glows bright orange and fades into nothingness.
TEXT     ZOT.SWORD
         Your sword jumps into the air, chants several bars of the "Volga
         Boatman", shoots off several fitful blue sparks, and disintegrates.
TEXT     IT.WORKED
         A clear, liquid chime sounds in midair.  A large, four-clawed hand
         reaches out of the ground, grabs the dwarf, and pulls it down into
         nothingness.
TEXT
         A clear, liquid chime sounds in midair.  A long green tentacle
         covered with sucker disks reaches out from nowhere, grabs the
         dwarves, and pulls them back to wherever it came from.
TEXT
         There is a sharp sizzling sound.  The dwarf explodes into flame
         and vanishes.
TEXT
         There is a sharp sizzling sound.  The dwarves are engulfed in
         a wave of fire that appears from nowhere, and are completely
         incinerated;  the flames then vanish into nothingness again.
TEXT
         There is a sharp whistling sound from nowhere.  The dwarf shudders
         and turns into a moth, which then flies away.
TEXT
         There is a sharp whistling sound from nowhere.  The dwarves stiffen,
         shudder, and melt down into a large puddle of soggy goo that quickly
         soaks into the ground and vanishes.
TEXT     IT.DIDNT.WORK
         A clear, liquid chime sounds in midair.  A large, four-clawed foot
         appears in midair and stomps violently downward, missing the dwarf
         but thoroughly squashing you.
TEXT
         A clear, liquid chime sounds in midair.  A large and very toothy
         to evade it, but it bites you in half.
TEXT
         There is a sharp sizzling sound.  A ball of fire roars out of nowhere,
         misses the dwarf, bounces off of a wall, and incinerates you.
TEXT
         There is a sharp sizzling sound.  A ball of fire appears from nowhere,
         bounces off of the ground, and explodes violently, incinerating both
         you and the dwarves.
TEXT
         There is a sharp crackling sound from the air above you.  The dwarf
         shudders and turns into a sabre-toothed tiger, which attacks and
         kills you in short order.
TEXT
         There is a sharp crackling sound from the air above you.  The dwarves
         stiffen, fall to the ground, and melt into a large puddle of soggy
         goo.  The goo twitches a few times and then flows at you with
         incredible speed;  it attacks and strangles you with little
         difficulty.
TEXT     SET.FLASK.DOWN
         You have set the flask down in the center of the pentagram.
TEXT     CAMEO
         From somewhere in the distance, there comes a musical skirl of
         light, elvish laughter and the sounds of merriment.
TEXT
         From somewhere nearby, there suddenly comes a sound of something
         mechanical in motion.  As you turn towards it, an incredible
         figure rolls into the light of your lamp.  It stands about five
         feet high on a wheeled metal pedestal, and has a globular light-
         filled head, accordion-pleated metal arms, and a cylindrical body
         the size of an oil drum with a plastic panel on the front.  It rolls
         past without taking any notice of you, all the while waving its
         WARNING!  DANGER!" at the top of its not inconsiderable voice.  It
         rolls on out of sight, and moments later there is an immense flash
         of light and a tremendous blast of sparks and smoke.  When the air
         clears, you find that no trace remains of the strange apparition.
TEXT
         With a sudden gust of air, a large cave bat flutters into view,
         flies around your head several times, squeaks with disgust, and
         flutters on out of sight.
TEXT
         Suddenly, the ground quivers underfoot;  a dull rumbling sound
         resounds from the rock around you, and in the distance you can
         hear the crash of falling rock.  The earth tremor subsides after
         a few seconds without causing any major damage.
TEXT
         From the darkness nearby comes the sound of shuffling feet.  As you
         turn towards the sound, a nine-foot cyclops ambles into the light of
         your lamp.  The cyclops is dressed in a three-piece suit of worsted
         wool, and is wearing a black silk top-hat and cowboy boots and is
         carrying an ebony walking-stick.  It catches sight of you and stops,
         seeming frozen in its tracks, with its bloodshot eye bulging in
         amazement and its fang-filled jaw drooping with shock.  After staring
         at you in incredulous disbelief for a few moments, it reaches into
         the pocket of its vest and pulls out a small plastic bag filled with
         a leafy green substance, and examines it carefully.  "It must be
         worth eighty pazools an ounce after all" mumbles the cyclops, who
         casts one final look at you, shudders, and staggers away out of
         sight.
TEXT
         mortal terror!  "NO!  DON'T!  NO!  NO!  HELP!!!!" cries the voice,
         and then lets out a wail of agony that is cut off abruptly.  Subdued
         crunching and slurping sounds can be heard for a minute or so, and
         then silence falls.
TEXT     LAST.CAMEO
         From somewhere nearby come the sounds of sliding, stumbling feet.
         As you turn towards them, the beam of your lamp falls upon a tall,
         shambling figure approaching you out of the darkness.  Standing no
         more than five feet tall, it cannot possibly weigh more than fifty
         pounds including the shroud and bandages in which it is wrapped;
         a musty reek like the scent of old, dead earth seeps from it and
         fills the air.  As you cower back in disgust and horror, the figure
         halts, examines you through eyes resembling wet pebbles, and
         whispers "Peace, man!" in a voice like wind rustling through dead
         trees.  It then turns and shambles away into the darkness.
TEXT     THROW.PIT
         You have tossed the # down into the pit.
TEXT     THROW.FISSURE
         You have thrown the # down into the fissure.
TEXT     THROW.HOLE
         You have tossed the # down into the hole in the floor.
TEXT     THROW.ROOM
         You have tossed the # down into the room below you.
TEXT     THROW.CANYON
         You have tossed the # down into the canyon beneath your feet.
TEXT     THROW.WHIRLPOOL
         You have hurled the # into the middle of the whirlpool.
TEXT     THROW.CAVERN
         You have thrown the # down into the mist filling the cavern.
TEXT     THROW.CHASM
         You have hurled the # down into the misty bottom of the chasm.
TEXT     THROW.GORGE
         You have hurled the # down into the boiling lava at the bottom
         of the volcanic gorge.
TEXT     THROW.CHIMNEY
         You have tossed the # down the chimney.
TEXT     THROW.TUBE
         You have tossed the # down into the lava tube and out of sight.
TEXT     THROW.STEPS
         You have thrown the # down the steps and out of view.
TEXT     THROW.SLIDE
         You have tossed the # down the icy slide and out of sight.
TEXT     THROW.BEACH
         You have thrown the # down onto the beach.
TEXT     THROW.RESERVOIR
         You have negligently tossed the # into the center of the reservoir.
TEXT     SHATTERED.IT
         A delicate crash sounds from below.
TEXT     ICE.HINT?
         Are you having problems getting out of the ice tunnels?
TEXT
         To get out of here, you'll first have to get your bearings so that
         you know where you are.  I suggest that you draw a careful, accurate
         map of the tunnel system;  for clarity's sake, keep your lines as
         straight as is feasible and draw in all of the dead ends and such.
         Once you've got a complete and accurate map, examine it carefully; if
         your thoughts refuse to clarify, you might try using the old Yoga
         trick of standing on your head, and see if that helps.
TEXT     CANT.SEE.ANYTHING
         It's pitch dark in here - I can't tell whether there's anything here
         that I can pick up!
TEXT     GROPE.FALL
         Hmmph - you're not asking for much, are you - it's pitch dark in
         here!  Well, I'll grope around and try to find the #.....
         {hunt}    {hunt}    {rummage}    {trip}   Aiiieeeee...   >SPLAT!<

         You stumbled into a pit and broke your back!
TEXT     GROPE.MISS
         Hmmph - you're not asking for much, are you - it's pitch dark
         in here, and I'll have to grope around to try to find the #.
         Well, if I must, I must......   {hunt}   {search}    {hunt}
         {hunt}    {peer-blindly-into-darkness}   {touch}    {hunt}
         {stumble}    {search}     {scrape}   {swear}    {hunt}

         No luck - I can't find the #!.  Get me some light and maybe I'll
         be able to do better!
TEXT     GROPE.FIND
         Hmmph - you're not asking for much, are you - it's pitch dark in
         here, and I'll have to grope around to find the #.  Oh,
         well, I suppose that that's part of my job...    {hunt}  {search}
         {seek}   Could this be the #?   No.     {search}       {hunt}
         /    {trip}   {curse}   {catch self}   {nurse scraped hand}  {seek}

         Aha!    I have located the #!.

